Postmortem - Firing Line
This about wraps up the final project for Group 4. Our goal was to create a version of solitaire that was faster and more fluid, with more of a focus on rapid movement and fast decision-making. We wanted to create a game that was more interactive and faster paced than solitaire, and by adding a timer we hoped to add necessary tension to the game to make it feel less like just shuffling cards around. By creating a player-versus-game that emphasized timing, we hoped to attract the kind of player that's interested in tasks like speedrunning and cupstacking, emphasizing fast, precise, movements and rapid-fire decision-making abilities. The use of a running timer could attract Achievers, as faster times could easily be recorded thanks to the timer and there are many aspects of playing solitaire rapidly that can be optimized for the sake of that crowd. The iterative design process could've gone better. I would've been happier making more versions of the game, and I fe...