Group 7 - Voyager Voyager was supposed to be a game inspired by some single-player roleplaying games, where the focus is on journaling and writing out a story using dice and cards as an Oracle, to direct where the writing should go and provide a randomized, loose understanding of what the plot should be like. However, this changed during the process of development. Rayen wanted to include a math-like puzzle game, where players had to figure out how to navigate a grid of numbered cells within an exact amount of moves. I thought this would work perfectly, not realizing that it'd be extremely limiting when applied in that context. I wanted to avoid linearity and create necessary detours, twits, and turns. All with clever writing and a sense of ridiculousness informed by weird sci-fi analogies turned literal, similar to The Hitch-Hiker's Guide to the Galaxy, and old satirical point and click games like Space Quest. Some entries would be informed by sci-fi novels and other media. A ...
Comments
Post a Comment