230 Eportfolio
For my Firehouse, I ended up with this; my file got corrupted and I was left with a very small amount of pieces that had their material removed from them. Trying to import it into substance painter ended up breaking the model. Here's the end result of working on the Firehouse building. I successfully worked out the mesh and solved problems concerning non-manifold geometry on my own. I set up a second mesh with ID materials so I could try and address my problems with texturing; preparing myself ahead of time so I could texture properly, only for Maya to crash on the 11th hour when I tried to fix the FBX files importing half-invisible on substance painter. This was my first modeling project. I followed the instructions closely and ended up with a UV-ed and intelligently made trashcan. As I kept forgetting to keep track of my Trashcan, I would end up remaking it over and over again so I could keep up with the lectures; I think I made three trashcans total before settling on this one. ...