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Showing posts from April, 2022

230 Eportfolio

Image
For my Firehouse, I ended up with this; my file got corrupted and I was left with a very small amount of pieces that had their material removed from them. Trying to import it into substance painter ended up breaking the model. Here's the end result of working on the Firehouse building. I successfully worked out the mesh and solved problems concerning non-manifold geometry on my own. I set up a second mesh with ID materials so I could try and address my problems with texturing; preparing myself ahead of time so I could texture properly, only for Maya to crash on the 11th hour when I tried to fix the FBX files importing half-invisible on substance painter. This was my first modeling project. I followed the instructions closely and ended up with a UV-ed and intelligently made trashcan. As I kept forgetting to keep track of my Trashcan, I would end up remaking it over and over again so I could keep up with the lectures; I think I made three trashcans total before settling on this one.

Onward: A postmortem

     Onward changed a lot over the course of development. Initially, the plan for it was to be a deck building card game where players took on the role of competing space-age businesses, trying to prove to shareholders that they were the better terraforming company. Players would assemble a biome through buying exotic creatures, and sabotage other players by introducing invasive species and engaging in hostile corporate takeovers. This would've been a strong game, however, the possible scale of it, the complexity of the mechanics, and the fact that it was far beyond our intended age-range made it unfeasible for our goals. 6-12 was a limiting factor, and it put us at an elementary school reading level and scope of knowledge. Games within this age-range tend to be simplistic in action, feature lots of visual language and bright colors to help with memorization, and have simple rules and turn order.       So, we simplified our game a lot. Instead of a complex, multi-stage turn wh